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Old Apr 10, 2008, 06:10 PM // 18:10   #41
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Quote:
8 people trying to clear an area repeatedly for another e-peen title
I have been trying to explain that it is in no way different from any other pve title. really this discription couold apply to sunspear, norn, asuran, maybe even vanquisher, lightbringer, dwarven, you name it.

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You seem like a hypocrite for suggesting a feature like this with those kinds of examples.
Okay well ehh you seem like a poopy face, I guess? It's not very constructive you know, throwing around insults.
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Old Apr 10, 2008, 06:29 PM // 18:29   #42
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Originally Posted by Lexar
Well, with henchies and heroes everyone practically plays alone anyway so what's the difference if they take them or not.
Careful with this statement.

NOT everyone plays by themselves-alot of people still enjoy playing in groups, and I'm willing to venture the number of people who play with others (even if it's just 2 people and 6 heroes) out numbers the number of people who just play with H/H.

And the only way this would ever possibly work is if the XP was set at some huge number-and even then you'd still be favoring those that purely farm 24/7.

I agree with you when you say that a 4k minipet going into the hall is disappointing, but as you'll find trying to fill you hall with cheap minis isn't possible-you'll eventually need to go into a higher price bracket, and getting the full 20 isn't as cheap as you would think.
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Old Apr 10, 2008, 06:32 PM // 18:32   #43
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Look bud.
Its obviously not an idea that anyone here supports.
And I doubt that you will be able to convince anyone with the points that you have brought up.

To be blunt: This is a /fail idea. We have all had one at one time or another. Deal with it and move on.
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Old Apr 10, 2008, 07:21 PM // 19:21   #44
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Well I should probably make a big dramatic exit by now I guess. But honestly I'm a little surprised by the immediate 'I'm better than thou' attitude you get in this community when you make a slightly difficult suggestion. This isn't the first time I've seen it here, however I suppose it's inevitable with so many visitors. it makes it very unattractive for people to start topics, and I also had my doubts about starting a topic like this for that exact reason.
I think I would (and many other people in different topics) accept easier if people disagreed when they present more proof of having thought about an idea beyond a first impression and wrote it down in such a fashion.
Now back on topic while I haven't honestly seen anything to convince me that an EXP title wouldn't work at least comparable to other pve titles, I guess it's just not realistic to expect it because it's unpopular.

To conclude, let me say however that while many people seem to oppose grind and farming, (and rightfully so) Anet certainly doesn't seem to agree with you, if you look at the recent titles and gameplay mechanics they added over the past year, so try not to be too dissapointed if EXP plays a much bigger part in GW2.
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Old Apr 10, 2008, 07:25 PM // 19:25   #45
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Eh... no.

Let's take some examples...
- Fronis' Dungeon: 2 skill points in 10 minutes.
- Vaettir Run: 1.2 skill points per run in 7 minutes.
- Raptor Farming: 1

And even more if you use scrolls.
And scrolls are not as effective in parties of 8, since they last less per point and the calculations work in a way that increases the P less the more it is divided between party members.

You have already proven you don't know enough the game mechanics to prove you are rigth. Added to the lack of real usefulness of this suggstion, the lack of 'fun added' and not being able to really prove anything, not even killing enemies in certain areas or certain enemies or spending gold or anything at all.

All those things and more make your suggestion inviable in the current system of the game.
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Old Apr 10, 2008, 07:30 PM // 19:30   #46
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Currently there are three entire monuments dedicated to wealth. Wealth can best be achieved through farming or trading.

This I would imagine is one statue that can be displayed alongside all of the money titles. Is experience easier to achieve? Perhaps, but one could argue that I can fight level 3 devourers outside of Ascalon until 10,000 golds drop maxing my Wisdom title. The entire hall of monuments is just a giant grind anyway, at least an experience statue would favor the unlucky who don't get the amazing drop that they can pawn off to fill half a monument with.
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Old Apr 10, 2008, 07:44 PM // 19:44   #47
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Originally Posted by MithranArkanere
Eh... no.

Let's take some examples...
- Fronis' Dungeon: 2 skill points in 10 minutes.
- Vaettir Run: 1.2 skill points per run in 7 minutes.
- Raptor Farming: 1

And even more if you use scrolls.
And scrolls are not as effective in parties of 8, since they last less per point and the calculations work in a way that increases the P less the more it is divided between party members.

You have already proven you don't know enough the game mechanics to prove you are rigth. Added to the lack of real usefulness of this suggstion, the lack of 'fun added' and not being able to really prove anything, not even killing enemies in certain areas or certain enemies or spending gold or anything at all.

All those things and more make your suggestion inviable in the current system of the game.
Also, besides the consumable titles, all the titles in the game say, "Duh, I have experience.". The things in your monument to honor are pretty indicative of the amount of experience you have PLAYING the game.
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Old Apr 10, 2008, 08:06 PM // 20:06   #48
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People are overreacting here. OP has got a very good point, however experience is gained with either Hard Mode vanquishing/missions or Farming. You already have got titles tracks with HM, and the money gained with farming can be spent in the remaining titles.
Experience is a way to gain titles, not worth a title/monument itself imo.
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Old Apr 10, 2008, 08:42 PM // 20:42   #49
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Sorry for the sarcasm btw. But come on, when they made HoM but forgot to add EXP points, WHAT were they thinking!?!
They were thinking farming shouldn't be what makes a monument.
They also thought that people who put Legendary Survivor into the hall were more important.
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Old Apr 10, 2008, 08:43 PM // 20:43   #50
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Originally Posted by Lexar
I don't see how minipets that you get for NOT deleting a character over 12 months is more usefull than experience points, but perhaps you can enlighten me and explain that.

you can sell minipets, but not your xp (unless you craft consumables I guses)

Im not saying I disagree with you- Im not the biggest fan of minis either (even tho my collection IS halfway decent)

But lets say we all get an XP monument.... OK>... how much xp for tier 1? tier 10? I know there are people with 50,000,000+ xp... and there are plenty enough grind titles already that give you better bonuses than hundreds of unused skill points...
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Old Apr 10, 2008, 08:48 PM // 20:48   #51
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Lootscalling was added to decrease the difference in gold income for those that play solo (and no H/H) and for those that not.

If they made so, there's no way they would add a title that would have such difference between those that play solo (and no H/H) and those that not.

This simple thought is enough to understand why a title for EXP or Skills will not be added.
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Old Apr 10, 2008, 08:49 PM // 20:49   #52
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/signed - It's not like one more statue will hurt anything. People just like to whine, gripe and complain.

I honestly wonder if those who think the level 20 cap is such a great thing have ever played real RPGs like th Final Fantasy series where your level actually meant something and you couldn't progress past some bosses/areas unless you were either very skilled or had a level that helped you become strong enough. From the way they talk, the answer would be no. Experience and high levels add more things to do and can help lengthen gameplay, even making more content and things to do. You hit the cap and beat the game, there's not too much left to do. Unfortunately this happens very quickly in Guild Wars. It doesn't happen as quickly in WoW because you have to work and quest for your levels, and you actually have to do raids to get good gear that has some very rare drops.

A lot of the titles in GW are just there and have no use or meaning, just there for show. The same thing would happen with the experience title/statue. It's not a hard concept to grasp, but for a majority on this forum it appears that it's near impossible to understand.

Last edited by Tarun; Apr 10, 2008 at 08:52 PM // 20:52..
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Old Apr 10, 2008, 09:16 PM // 21:16   #53
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Nah. most titles in GWare not really for show. But for yourlsef looking at them.

You can Ursan the Guardian or play it for real, but only YOU will know how did you really made the title.
That's for all titles too.

Cartographer? With or Without txmod?
Protector, Guardian, Vanquisher? With or without heroes, ursan or comsumables?
Elite Skill hunter? With or without tomes?
Party, Drunk, Sweets? With the items you earn or the items you buy?

All it's like that you and only you are the only one that measure your efforts.

(Doctor Who rules, by the way)
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Old Apr 11, 2008, 11:45 AM // 11:45   #54
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I have XX million exp (a big number, no bragging here) on both of my 2 main chars and I think such a monument a bad idea. Not that HoM isn't already full of bad ideas, 1 more wouldn't hurt... but why bother?

Experience in GW isn't done in a way to be showing any achievements, it shows nothing. If it's high it means you probably solo farmed a lot. It works fine as it is because it's both easy to get and has no real meaning.

Meaningful experience would be done right if every repeatable source of exp should have diminishing returns mechanic, so it can't be exploited by generating infinite amounts of exp by a simple grind.
This way Experience would show that the character actually experienced a lot, not just did a lot of the same grind.

The only way I would see an exp-based monument make any sense would be reworking the Legendary Survivor so it was accessible for all characters and just counted exp gained since last death. (it would still be a joke unless certain ways of getting easy repeatable exp with zero risk got nerfed, like Killroy boxing and hfff)
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Old Apr 11, 2008, 01:44 PM // 13:44   #55
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Quote:
Originally Posted by MithranArkanere
Nah. most titles in GWare not really for show. But for yourlsef looking at them.

You can Ursan the Guardian or play it for real, but only YOU will know how did you really made the title.
That's for all titles too.

Cartographer? With or Without txmod?
Protector, Guardian, Vanquisher? With or without heroes, ursan or comsumables?
Elite Skill hunter? With or without tomes?
Party, Drunk, Sweets? With the items you earn or the items you buy?
True, and imho that's a bad thing. It means that people have become sceptic about the integrity (or absence of laziness) in fellow players, which means that, appearantly, other players gave them enough reason to. I've experienced the same thing when showing off my r7 hero, or r5 gladiator titles, always getting the same reactions: "pff, iway nub", "55 monk nub". This prolongues, despite the fact that I've never played anything but standard builds, which I always designed myself.
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Old Apr 11, 2008, 02:44 PM // 14:44   #56
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I do actually quite like this idea, I also believe that there should be a title for exp.

If the people who do not like the idea of a title for exp object to it so much, then don't go for it. Play the game how you wish to play it. Farming is just as much part of guild wars as going through the missions is, and you get exp for both.

Having a experience title/monument doesnt detract from your enjoyment of the game, but it enhances others. wheres the harm in that?
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